Google had its first-ever release of Flutter 1.0 last December, after having it in beta mode for over 18 months. Dart is the programming language used to code Flutter apps. In this blog, we will see the difference between flutter and dart.
Dart is another product by Google and released version 2.1, before Flutter, in November.
As it is starting out, the Flutter community is not as extensive as ReactNative, Ionic, or Xamarin.
At first glance of Flutter (and Dart), We felt befuddled and couldnâ€™t seem to understand anything. They even had a section on their docs for developers moving from React Native. So, We took to digging deeper on all things Dart.
Dart looks a bit like C and is an object-oriented programming language. So, if you prefer the C languages or Java, Dart is the one for you, and youâ€™ll likely be proficient in it.
Dart is not only used for mobile app development but is a programming language. Approved as a standard by Ecma (ECMA-408), itâ€™s used to build just about anything on the web, servers, desktop and of course, mobile applications (Yes, the same people who standardized our favorites ES5 and ES6.)
The Dart files used in Flutter apps are compiled and packaged into a binary file (.apk or .ipa) and uploaded to app stores. Flutter has its own engine which can render apps on both Android and iOS along with UI components.
Flutter uses Dart, which is a fast, object-oriented language with features like Minix, isolates, generics, and optional static types.
Another special aspect of Dart is that it can use Just-In-Time compilation.
Flutter provides hot reloads by refreshing during development without the need for a completely new build.
In Flutter, we can develop apps using IntelliJ IDEA, Android Studio, or Visual Studio.
It is built with an idea of widgets. In Flutter, you can use widgets for the screen or the app itself.
With Flutter, you can solve your complex UI challenges with robust and flexible APIs for animation, 2D, effects, gestures, rendering, and more.
Support for multiple packages like Firebase implementation, sharing content, opening images, accessing sensors, and more.